Our Work “Reciprocal Crowdsourcing: Building Cooperative Game Worlds on Blockchain” Has Been Accepted Into ICCE 2020

Our work “Reciprocal Crowdsourcing: Building Cooperative Game Worlds on Blockchain” has been accepted into  38th IEEE International Conference on Consumer Electronics 2020 (ICCE 2020), which will be held at Las Vegas, Nevada, California, USA, during January 4-6, 2020. ICCE is an established forum for innovative research in all areas of consumer electronics. The theme of […]

Prof. Cai participated in a panel discussion on consortium blockchain with Vitalik Buterin

Our Paper “Proof-Of-Play: A Novel Consensus Model For Blockchain-Based Peer-To-Peer Gaming System” Received Best Student Paper Award From ACM BSCI 2019

Prof. Chen Feng from UBC Okanagan will deliver a talk titled “Error-Correcting Codes Meet Blockchains”

Our work “Rhythm Dungeon: A Blockchain-based Music Roguelike Game” has been accepted into FDG 2019 Posters & Demos Track