Our work “Rhythm Dungeon: A Blockchain-based Music Roguelike Game” has been accepted into FDG 2019 Posters & Demos Track

Our work “Rhythm Dungeon: A Blockchain-based Music Roguelike Game” has been accepted into Foundation of Digital Games 2019 (FDG 2019) Demos Track, which will be hold at California Polytechnic State University, San Luis Obispo, California, USA, during August 26-30, 2019. Foundations of Digital Games is a major international “big tent” academic conference dedicated to exploring […]

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Our Work “A Security Case Study For Blockchain Games” Has Been Accepted To IEEE GEM 2019

Our work “A Security Case Study for Blockchain Games” has been accepted to IEEE Games Entertainment & Media Conference 2019 (GEM 2019), New Haven, Connecticut, United States, June 19-22, 2019. Continuing the grand tradition & broadening the scope of the IEEE International Games Innovation Conference (IGIC, 2009 – 2013), IEEE Games Entertainment & Media Conference […]

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Our Work “An Interoperable Avatar Framework across Multiple Games and Blockchains” has been Accepted to IEEE INFOCOM 2019 Demo Session

Our manuscript “An Interoperable Avatar Framework across Multiple Games and Blockchains” has been accepted to IEEE International Conference on Computer Communications (INFOCOM2019) Demo session. It is a collaborative work with Mr. Xiao Wu, CEO of White Matrix Inc., Nanjing. By designing and implementing the framework, we envision the future direction of blockchain games. We will […]

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Our Paper “QoE-Oriented Resource Optimization for Mobile Cloud Gaming: A Potential Game Approach” Has Been Accepted To IEEE ICC 2019

Our paper titled “QoE-Oriented Resource Optimization for Mobile Cloud Gaming: A Potential Game Approach” has been accepted to IEEE International Conference on Communications (ICC2019), which will be hold at Shanghai, China during 20-24 May, 2019. IEEE ICC 2019 received over 2590 submissions. Each paper was carefully peer-reviewed by at least three reviewers and/or TPC members. […]

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